Character Creation Rules

Characters will be created using the core rulebooks for Dungeons & Dragons 3.5, with the addition of some published Eberron materials (these volumes may be available on loan; excerpts are available upon request).

Please submit character concepts to the GMs before rolling up your characters – many backgrounds or concepts will not be appropriate for this campaign! In particular, all characters will be members of the forces defending the Kingdom of Cyre.

  • Ability Scores
    • Abilities will be generated using the Standard Point Buy system (DMG 169).
  • Race
    • From PHB:
      • Dwarf
      • Halfling
      • Elf
      • Human
      • Gnome
      • Half-Orc
      • Half-Elf
    • From Eberron Campaign Setting:
      • Changeling
      • Shifter
      • Warforged
  • Class
    • We will begin the campaign at level 3. Characters may not spend experience points on anything other than leveling prior to the start of the campaign.
    • Recommended Classes:
      • Fighter
      • Ranger
      • Rogue
      • Sorcerer
      • Wizard
    • Not recommended/See DM:
      • Artificer
      • Barbarian
      • Bard
      • Cleric
      • Druid
      • Monk
      • Paladin
  • Skills
    • Due to the specialized training available for Cyran operatives, the following list of skills count as class skills regardless of selected class:
      • Balance
      • Climb
      • Escape Artist
      • Heal
      • Hide
      • Jump
      • Knowledge: Nobility & Royalty (all operatives receive a +2 circumstance bonus to Knowledge: Cyran Nobility)
      • Listen
      • Move Silently
      • Ride
      • Search
      • Sense Motive
      • Spot
      • Survival
      • Tumble
      • Use Rope
    • To even be selected as an operative, all characters must have at least one rank in:
      • Climb
      • Heal
      • Hide or Move Silently
      • Listen or Spot
      • Survival
  • Feats
  • Equipment
  • Details
    • Hit Points
      • We will use max hit points at first level.
      • Subsequent levels will use standard generation rules.
    • AC
    • Saving Throws
    • Initiative
    • Attack Values
    • Alignment
    • Physical Appearance
    • Name

Character Creation Rules

The Defense of Cyre Althafain